Band of Wild Men (4C4)

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Band of Wild Men (4C4) is a Dunland Minion from the The Two Towers set.

Collection Info
Title Band of Wild Men
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity C - Common
Card Number 4
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dunland
Side Shadow
Card Type Minion
Race Man
Twilight Cost 5
Strength 11
Vitality 2
Site Number 3
Game Text Each time this minion wins a skirmish, you may make it fierce until the regroup phase.
Lore “‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'”
Translations
DE - German
Card Name Horde wilder Menschen
Game Text Jedes Mal, wenn dieser Diener einen Kampf gewinnt, darfst du ihn bis zur Sammelphase Erbittert machen.
Lore “Diese Wilden aus Dunland hassen Théoden dafür, dass er ihnen ihr Land genommen hat.“
ES - Spanish
Card Name Banda De Hombres Salvajes
Game Text Cada vez que este siervo gana una escaramuza, puedes darle fiero hasta la fase de reagrupación.
Lore “Los hombres salvajes de las Tierras Pardas no le tienen aprecio a Théoden de Rohan desde que tomó sus tierras.”
FR - French
Card Name Bande d'Hommes Sauvages
Game Text Chaque fois que ce séide remporte un combat, vous pouvez le rendre acharné jusqu’à la phase de ralliement.
Lore « “Les Hommes sauvages du Pays de Dun n'ont aucune dévotion pour Théoden de Rohan depuis qu'il leur a pris leurs terres.” »
IT - Italian
Card Name Banda di Uomini Selvaggi
Game Text Ogni volta che questo servitore vince una schermaglia, puoi renderlo Feroce fino alla fase di raccolta.
Lore “‘Gli Uomini selvaggi del Dunland odiano Théoden di Rohan da quando egli ha preso le loro terre.'”


Technical Info
Wiki Base Card ID LOTR-EN04S004.0
TLHH ID LOTR04004
GEMP ID 4_4
LOTRO Hex ID 64 90 D0 03
LOTRO Image ID 04_004


Strategy[edit]

A common card with solid stats, Band of Wild Men is a highly efficient [Dunland] skirmisher and easily splashed in many budget decks. While it does not gain strength in fierce skirmishes as Dunlending Madman and Dunlending Robber do, its high base strength gives it a greater chance of winning the initial skirmish and participating in fierce skirmishes at all.

One of the few [Dunland] minions to have 2 vitality, it can take a wound from Archery without using Hides for protection. Of course, this also makes Band of Wild Men somewhat more vulnerable to cards which spot wounds or wounded minions such as Third Marshal of Riddermark and Hrethel as it can't avoid being exerted by Rohirrim mounts.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Good all-around skirmisher

Weak Versus...[edit]

  • Unlike most [Dunland] Men, it is able to become wounded and benefit cards such as Third Marshal of Riddermark and Arwen, Queen of Elves and Men

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card